Perhaps it is something every artist does, or perhaps it is something that is proprietary to Lance, but he tends to look back on his art and pick it apart. It is usually good practice to remove the art he deems finished (at that moment) from his presence, or he’ll pick up the tools of his trade and continue “perfecting” it. Lance has said that the very nature of art is subjective to opinion, and he’s received many a compliment for a piece of art that he deems less than worthy of recognition. Of course, Lance has derisively compared Picasso’s work to that of a four-year old child, and is the first to admit that he’s got more of a negative opinion towards what some people call art than most. So, we can honestly take the criticism of he gives his artwork with a grain of salt.
Years ago, Lance worked for a game design company as their creative director. The kind of game design that the company did wasn’t your typical, modern time-waster. The company’s name is Lucid Raven Productions, LLC. (its website is still up, http://www.lucidraven.com), and the initial product offering was the award nominated game, Allegiance: War of Factions. The story behind the game and the forming of the company is quite interesting, and we’ll share it some other time, but for now we’re going to focus on the fact that Lance worked for them, and that’s where a lot of the artwork like the one in this post comes from.
When working for Lucid Raven Productions, Lance was required to recruit fantasy artists from around the globe to donate some of their artwork for nothing more than recognition, organize the submission of the fantasy art, implement the fantasy art into the card designs (Allegiance: War of Factions is a CCG, or collectible card game), and complete the lion’s share of the game’s art and design himself. As a result, he worked in smaller canvas sizes, and he used a very loose technique. They were subsequently able to print the game within a very short period of time after the company formed, and the initial offering was very well received by the public when they unveiled it at the Vegas convention. However, Lance Card was not very satisfied with the quality of his art due to the allowable time he had to work on each piece (at one point he was producing five of these images a day to stay on task), despite that those that played the game often referred to it as, “the game with the great art” before they had memorized its title. He’s determined to remedy this necessary oversight by spending some extra time now cleaning up the artwork, and adding the level of detail he’s more comfortable with. We were a little concerned about whether we’d see any of these revised pieces of art, but if the Bannion Rowens piece is any indication of what this effort will result in, we’re all for it. Anyone who wants to donate to the effort is welcome to provide Lance with Diet Dr. Pepper, and any Time you may have in surplus.
Bannion Rowens is a hero character belonging to the Veteran’s Guild, a political house filled with warriors and mercenaries. The artwork for the collectible card was a fan favorite even though the character of Bannion Rowens wasn’t extremely powerful in play. Of course, Lucid Raven Productions went to great pains to try and make sure the cards were all balanced and that there weren’t any overpowered cards like other CCG game design companies were prone to deliver.
Allegiance: War of Factions also offers a unique approach to game play that promotes player interaction, negotiations, alliance-forming, bartering, and trading as well as introducing a random element that sometimes required opponents to team up in order to defeat a greater danger. When Lance initially approached fantasy artists to donate their artwork to the game, he looked through online portfolios of young, up-and-coming fantasy artists, and selected a few of the finer ones to participate. Artists such as Christiaan Iken, Sarah Cloutier, Olga Bosserdt, John Girouard, and Patricia Anne McCarty to name a few. He describes the effort as stressful, but one of the most enjoyable jobs he’s ever held.